Friday, 2 December 2011

Domination in Ecuador (a card game!)

Near the end of my time at the reserve, we'd been playing dfferent card games like Golf, President and so on and I wanted to see if I could come up with a new game. Golf is one where you have to get the lowest score over 18 rounds (and I usually came last in it...) so I wanted to make up a strategy game that was like Risk.
I got a basic idea and tried it with Kas and Jeanette and they helped me develop it. We got it to this and I think it works pretty well. So here are the full instructions if you want to try it.


Domination

3-5 players, all cards including jokers.
This is a cumulative points scoring game that takes place over a number of rounds e.g. 10 or until one player reaches, say, 100 points. It is inspired by the board game “Risk” where players attack each other to increase their units.
To begin with, each player is dealt three cards, face up. They will use these to start collecting cards in the same suits that they now have. If they are dealt more than one of the same suit, they are placed on top of the other so that everyone can see how many there are of that suit. The cards are then taken in turn from the remainder of the face-down pack, one card per player at a time. If the player takes a card that is of a suit that they are collecting, they will want to add it to their pile. No player can have more than three piles (of three different suits) but they may only collect cards of two suits if it is not worth their while starting a third one. The card are taken in turn until all they have all gone, which means the end of the round.

There are cards that have special powers, which are as follows:
King or Ace means the player can take any two cards (in total) from any of the other players.
Queen means the player can take two more cards from the face-down pile.
Joker means the player can take any complete pile from any other player. This is when the game gets really ruthless!
Jack can be placed on the same suit if the player is collecting it to protect all the cards that are underneath (e.g. if it is the jack of hearts and the player is collecting hearts). It should be placed perpendicular to make it clear that the cards are protected. Therefore, if another player wants to take the hearts but there is a Jack protecting some of them, only those on top of the Jack can be taken.

These power cards can also be added to the suits if required but they only have their power one time, so if another player takes someone's King, it doesn't have the power a second time.
If a player takes a card they don't want, they put it face up in the middle and only the next player can take it if they want. No other player can take the card in question when it is their turn.
If any of the power cards are dealt at the beginning, they have to be used as described above, in order of the players' turns.

Once all the face-down cards have been taken, points are awarded as follows:
The player with the most cards of each suit wins that suit and is given points to match the number of cards in that suit. So if they have 6 hearts, they get six points.
If two players have an equal highest number of one suit, they draw it and are given two points each.
Before beginning the next round, the outright suit winners get to keep three cards of that suit to start their next game at a (possible) advantage (as long as they are not stolen by another player!)
Players who drew a suit get to keep one card each from that suit.
They should only keep cards with numbers on to give them the chance to use the power cards in full in the next round.
All the other cards are put back into the pack and shuffled, then each player gets three more cards to start the next round, therefore those who dominated by winning a suit start with an advantage.
If a player now has cards of all four suits, when it is their turn to pick up a card, they will discard the one card that they don't want.
Each subsequent round happens in this way until it reaches the number of rounds or points set.

Due to the attacks on other players, there is a lot of strategy involved in deciding whether to take someone else's cards.

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